Characters
are the Heart of AnimSchool
Take a look at all the character rigs our students enjoy using
At AnimSchool, characters aren’t just a tool. They’re a main focus!
Calamity Rig
Asia Rig
Stone Rig
Irene Rig
LooperModern
Mason
Blade
Zeal
Riker
Sorceress Rig
Demon Sorceress
Marco Mod by Tommaso Maurutto
Marco Rig 2.0
Molly Rig
Marina Rig
Firetail
Burcak
Giacomo Rig
Maggie Rig
Marshall Rig / MarshallNacho Mod
Ignacio Rig
Malcolm 2.0 Rig
Marnie 2.0
Mikey Rig
Coach Rig
Scout Rig
Coach Batman Mod by Max Schneider
Malcolm Robin Rig
Grave Rig
Towerback
Block Rig
Blockie
Block Malcolm Rig
Tub Bear Mod by Duarte Hilario
Tub Rig
Organic Block Rig
CubeAll Rig
Block Zoe
Blockina
SwashbucklerBlock Rig
Steroid Block
Blocky Nana
Alien Block Rig
Bone Apart Rig
AsianMalcolm
Malcolm Red Hair for Maya by Xin and Florent (2014 and above)
Hellhound Rig
Rock Rig
Griffon Rig
Grave Rig for Games
Towerback for Games
AnimSchool offers flexible and appealing rigs
We started AnimSchool because we love appealing characters!
AnimSchool characters and AnimSchool Picker are used worldwide by over 35,000 enthusiasts and professionals.
AnimSchool's Malcolm rig has been used to win numerous awards and in thousands of personal and commercial productions. Since the founding of AnimSchool, our characters have been used worldwide and have a reputation for flexibility and appeal. Animators love animating with fun, flexible character rigs. We love seeing characters come to life! Character artists learn to model great appealing shapes and topologies that deform well. Then how to hand-craft rigs that invite a solid performance.
Whether students enroll into the 3D Character or the 3D Animation program, they will appreciate our commitment to characters.
We teach people how to make great characters. We teach how to make them act convincingly. We’re focused on appeal.
AnimSchool CEO Dave Gallagher said "Growing up, I was enthralled with the characters in movies like Jungle Book and 101 Dalmatians. Some of the Warner Bros. shorts were just as inspiring to me! To me, those 2D characters with their expressivity, stunning character design, and personality are highwater marks. Even though in 3D animation we can refine the acting like never before, it’s so rare to find 3D characters that come close to being that expressive and beautiful.
This is what drives me and excites me in this field! Now I want to bring those sensibilities to students all across the world here at AnimSchool."
Pixar animator Michal Makarewicz said "I love AnimSchool rigs. The reason I use them is it's closest to the stuff I use professionally. I like the way they work... friendly."
Here's what some past contest winners and runners-up have said about our Malcolm rig:
"The first important thing for me is the model, the design and appeal. Malcolm looks good, his design is simple, but with potential- I like that. The rig is very complete, the facial rig is superb and powerful."
"I would like to thank AnimSchool for making such an awesome rig available for public use. I really love Malcolm’s design and his overall flexibility. He can be pushed and pulled further than any other rig that I have used. His facial setup is awesome; it's really easy to get appealing shapes and expressions. Because of the nature of the competition’s dialogue, I didn’t get to utilize the rig to its full potential, but for my shot, the IK elbow pinning and the IK/FK switching came in very handy."
"Malcolm is the best rig I have ever worked with! (And I’m not only saying this because I won with Malcolm) Until now, I have always thought that there are no bad rigs, just weak animators, but I have found out, it is crucially important how much latitude a rig can give to the animator. At first I got frightened by seeing the amount of controllers, but with a little practice, it can easily be seen which controller should be used to which action. It was a great help that I could change body position by moving the hip or the abdomen, and the shoulders kept their position at the same time. I loved that I could handle the arms in arch and that I could stretch the character. These are very important factors on a rig for a nice cartoony animation."