AnimSchool Is Now Accredited
AnimSchool is now accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC). ACCSC is a recognized accrediting agency by the U.S. Department of Education.
About AccreditationWhy Accreditation Matters
Accreditation means your education meets quality standards, and employers take your credential seriously.
Accredited. Career-Focused. Job-Ready.
How it works
Taught live by professional animators working in major film and game studios.
Our structured online programs guide you step-by-step from beginner fundamentals to portfolio-ready work.

Move Characters
The 3D Animation Program
Learn character modeling, rigging, and production workflows used by major studios.
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Make Characters
The 3D Character Program
Master foundational animation skills and advanced character performance techniques.
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What our graduates say about the 3D program
make characters - move characters
❜❜
Couldn’t believe I did it all from scratch - I didn’t know anything about 3D animation before I got here, so it’s really cool! I have a job now but I’ll be back for general reviews and possibly for gaming studies.
Maikoe A.
Latest news & updates
see whats happening at AnimSchool
Whether it’s to make grass or hair, XGen is a powerful tool within Maya that can help take your models to the next level. In this snippet from a live AnimSchool class, instructor Koji Tsukamoto demonstrates how to get started in XGen. With Koji’s guidance, we can get a better grasp of the daunting task […]
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In animation, moving from blocking to spline isn’t just about flipping a switch. It’s a shift in mindset and detail. While a shot may look “done” in blocking plus, the real depth of motion often only starts to emerge when you stop and assess if you truly have all of the information you need. In […]
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Once an animation starts to feel right, it’s easy to move on. However, that’s actually the perfect time to dig in and refine. During blocking and splining, arcs might be roughed in or implied, but in the polish phase, they need to be made intentional. If something feels off in your shot—even if you can’t […]
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Questions Future Animators Ask