Class Catalog

Class Details

Summer 2026:

TERM DATES: Jul 5, 2026 - Sep 19, 2026
LEVEL: Intermediate
COURSE PREREQUISITES:Introduction to ZBrush

Intermediate ZBrush Modeling

$1620

Students learn how to use ZBrush software, learning the unique interface and workflows. Students sculpt a character from a stylized character design approved by the instructor. This course teaches professional modeling workflow and practices so students can sculpt appealing characters. Students tackle advanced body and facial modeling and learn the landmarks including: how to evaluate a model from multiple vantage points, how to simplify lines, what to look for to reveal model problems.

Students also sculpt clothing a hard surface object or set piece for their character.


NOTE: This course requires the purchase of the student version of ZBrush, typically $450. Students should also purchase a Graphics Tablet, brands such as Wacom, Huion, or XP-Pen are recommended.
Critique Time * Class Time Instructor Notes
Tuesday 3:30 PM - 5:00 PM Thursday 3:30 PM - 5:00 PM
Stefano Dubay
Monday 12:00 PM - 2:00 PM Sunday 1:00 PM - 3:00 PM
Christopher Wright

ABOUT INSTRUCTORS

Stefano Dubay

Spain Flag Spain

I'm Stefano Dubay, a Rome-born character artist, concept designer, and digital sculptor with over two decades of experience across the world's top animation and visual effects studios. My journey has taken me from the cobblestone streets of Rome all the way to the Hollywood Hills and back across the Atlantic — and honestly, I wouldn't have it any other way. It all started with a Mathematics degree in Rome, which might seem like an odd jumping-off point for a career in animation — but hey, there's a lot of geometry in a good character model! Hungry for more and with a dream bigger than the Colosseum, I packed my bags and moved to sunny Los Angeles to train at the legendary Gnomon School of Visual Effects in Hollywood. That decision changed everything. From there, my career took off faster than I could have imagined. I had the incredible privilege of working at some of the most respected studios in the industry — Sony Pictures Imageworks, Rhythm and Hues, and Psyop — sharpening my craft and learning from some of the best artists in the business. But the crown jewel of my time in LA was without a doubt my years at Walt Disney Animation Studios, where I had the joy of contributing to some of the most beloved animated films of the last decade, including Wreck-It Ralph, Frozen, and Big Hero 6. Yes, I helped make Elsa's hair flow, and I am very proud of that. After nearly a decade in the City of Angels, I felt the pull of Europe calling me back. I returned to the continent and took on the role of Modeling Supervisor at Brown Bag Films, one of Europe's largest and most celebrated animation studios, where I led teams and helped shape the visual identity of multiple productions. From there, I crossed the channel to London, joining the powerhouse visual effects studio DNEG (Double Negative) as Lead Modeler and Concept Artist, working across large-scale productions and continuing to push my creative boundaries. These days, I work as a freelance concept artist and character developer, which means I get to wake up every morning and design weird, wonderful, and wildly fun characters for a living. Most recently, I had the absolute thrill of developing Miss Friday and Mr. 13 for the latest season of Netflix's live-action One Piece series — a project that reminded me exactly why I fell in love with this art form in the first place. The adventure is far from over, and I can't wait to see where the next character takes me.
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Christopher Wright

United States Flag United States

Specializing in character development, Christopher Wright is a 3D modeler with a passion for bringing characters to life. He brings over 20 years of experience with a career that spans video games, film production, and visual development. During this time he has served in many posts, from Studio Art Director, to Department Head, to Production Artist. Studios include LAIKA, Sony Pictures Animation, Disney Interactive, Warner Bros Animation, Sony Pictures Imageworks, Take Two Entertainment, Rovio, Netflix, and more. Recent productions include the Mitchell family featured in The Mitchell’s vs the Machines, Hotel Transylvania: Transformia, Missing Link, Smallfoot, Storks, The Angry Bird Movie, Smurfs: The Lost Village, Hotel Transylvania 2, and more. Having a wide spectrum of experience has helped Chris develop a deep understanding of the craft and challenges that a modeler faces in a wide variety of work settings. From props and environments, to vehicles and characters, he’s done it all. Game development has played a strong role in Chris' career path; he served as the Department Head of character modeling with Disney Interactive, leading a team of artists to create the Disney Infinity franchise. Chris is currently working as a visual development modeler at Sony Pictures Animation with a strong emphasis on translating 2D to 3D with maximum accuracy. His goal in the teaching community is to pass on the knowledge and experience he’s acquired along the way to help usher in the next generation of great artists and animators.
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