Class Catalog

Class Details

Summer 2026:

TERM DATES: Jul 5, 2026 - Sep 19, 2026
LEVEL: Advanced
COURSE PREREQUISITES:Game Creatures and Motion Capture, Introduction to Game Animation

Advanced Game Animation

$1620

Students create the story moments that make games memorable, put together a story sequence with existing and new animation, and study camera techniques to make game cinematics animations!

They learn how to be fast and efficient with their animations along and learn how to apply to game studios.

By the end, they will have a cinematic rendered from Unreal for their demo reel.

Industry professional guests will aid the teacher in a second mock interview with each student as they prepare for starting their career.

Students must meet system requirements for running Unreal.
Critique Time * Class Time Instructor Notes
Monday 8:30 PM - 10:00 PM Wednesday 8:30 PM - 10:00 PM
Christopher Silva

ABOUT INSTRUCTORS

Christopher Silva

United States Flag United States

Hi! My name is Chris and I'm currently a Senior Gameplay Animator working at id Software. I have over 15 years of industry experience with 14 of those years focused on animation. I graduated from California State University, Fullerton in 2008 and started my career path at a small game studio based out of San Diego. From there, I pivoted into a technical animator role at Rhythm & Hues. A profession I wasn't planning on taking, but grateful for because it gave me the base knowledge and understanding of working within the industry and collaborating with others on a production pipeline. After a year, I started to feel the pull of animation, so I chose to attended an accredited trade school and received my animation degree in 2011. From there, I was able to secure an animation role at Rhythm & Hues working on films like Hop and Alvin and the Chipmunks: Chipwrecked. After a short, but incredible year, I was fortunate enough to secure a fulltime role as a feature animator at Blue Sky Studios. There, I had the honor to work on a multitude of films such as Ice Age 4, Ferdinand and Spies in Disguise to name a few. After a long 10 year journey, it was time for me to make another pivot in my career adventure. I graciously excepted a position as Senior Cinematic Animator at Blizzard Entertainment on Diablo 4. From there, I pivoted to a Lead Animator for the In-Game Cinematics team and shipped my first AAA title. As a lead animator, I had the opportunity to serve a team of enthusiastic animators looking to grow in there chosen career professions. It was this experience that drives me to be a part of Anim School and provide those same opportunities I was fortunate enough to receive when I started so many years prior.
View Profile