Class Catalog

Class Details

Summer 2026:

TERM DATES: Jul 5, 2026 - Sep 19, 2026
LEVEL: Intermediate
COURSE PREREQUISITES:Body Acting

Introduction to Game Animation

$1620

Animators learn what it takes to work in the ever changing gaming industry and deliver assignments that are set in an Unreal game development pipeline. Students coming out of the courses will have essential demo reel material required for most video game animator positions for gameplay and cinematics.

Students learn game theory, engines, and a basic understanding of the pipeline. They will create player and enemy animations, using AnimSchool's game character rigs.

It's about GAMING! Each week students will export their work from Maya into the Unreal engine, where they will learn about Blueprints and how to make their animations feel responsive.

Prerequisites: Introduction to 3D Animation, Animating Characters, or equivalent experience. A basic understanding of animation principals and body mechanics is a must

Students must meet system requirements for running Unreal.
Critique Time * Class Time Instructor Notes
Monday 1:00 PM - 2:30 PM Thursday 3:00 PM - 4:30 PM
Jarrod Showers
Monday 3:00 PM - 4:30 PM Thursday 3:00 PM - 4:30 PM
Jarrod Showers

ABOUT INSTRUCTORS

Jarrod Showers

United States Flag United States

Jarrod has been a videogame animator since 1997 with 12 shipped AAA titles including Star Wars: Jedi Academy, X:Men: Origins: Wolverine, Wolfenstein, Doom 4, and WildStar!  
He is currently at Polyarc Games, working in Virtual Reality development.  He has experience as a gameplay animator and a cinematics animator in both hand-key and motion capture settings.
View Profile