Class Catalog

Class Details

Summer 2026:

TERM DATES: Jul 5, 2026 - Sep 19, 2026
LEVEL: Beginner
COURSE PREREQUISITES:Introduction to Maya, Introduction to 3D Modeling

Introduction to Rigging

$1620

An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.

Each exercise builds on the previous, so students are able ease into the complexities of rigging.
- Hierarchies
- Constraints
- Joints
- Skinning
- Connections, and Math nodes
- Rigging a Character
Critique Time * Class Time Instructor Notes
Tuesday 11:30 AM - 1:00 PM Thursday 11:30 AM - 1:00 PM
Marin Petrov
Monday 9:30 PM - 11:00 PM Wednesday 9:30 PM - 11:00 PM
Areeba Rikhan

ABOUT INSTRUCTORS

Marin Petrov

Bulgaria Flag Bulgaria

Marin Petrov has 20 years of experience working in Feature Animation, VFX and Games, mostly as Technical Director and Pipeline Engineer. He enjoys being in the middle between art and technology. He started his career in different VFX companies in Bulgaria and then moved to New York, where he worked for Blue Sky Studios as Lead Character Technical Director on movies like Ice Age, Rio, Peanuts, Ferdinand and more. He is the co-founder of two technology companies, one of which - platform for animation feedback "RGB Notes" was recently acquired by Amazon.
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Areeba Rikhan

United States Flag United States

Areeba Rikhan is a Senior Character TD based in Los Angeles, specializing in 3D rigging, pipeline development, and technical animation. With experience across games, film, and television, she has contributed to projects at studios including LAIKA, Nickelodeon Animation, and Digital Domain. Her work bridges artistry and technical problem-solving, using tools like Maya, Unreal Engine, and Python to build efficient systems and bring characters to life. She has worked on productions such as Rugrats, Big Nate, and Wildwood, helping shape both creative output and production pipelines.
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